The night is dark and the rocks are close. Turn your light, wake the ships, leave the ghosts alone.
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You learn the rule in one sentence. Mastering it takes many nights.
Tap the screen and the beam turns to your finger. Hold the light on a ship and it wakes up and sails to harbor.
The closer a ship is to the rocks, the bigger the score. Waiting takes nerve.
Shine on a glowing green ship and your light goes out. When the giant ghost galleon arrives, it gets really tough.
In a storm the sea goes dark, and ships show only in lightning and in your beam.
Four different seas, each with its own rule.
Each run takes a few minutes. Every day brings a new reason to play.
Open Sea, the iceberg-filled Polar Sea, Whirlpool Bay and the short-range Misty Cove.
Grow your multiplier with back-to-back rescues; collect wide beam, slow motion and twin beam from barrels.
Three quests a day, a Daily Sea shared by everyone, and streak rewards.
Compete with other keepers on daily, weekly and all-time boards.
Spend the coins you earn on turn speed, beam width and a stronger lamp, and repaint your tower.
Rank up, complete your ship collection and earn achievements.